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NHideAndSeek features a powerful particle effects system that allows players to purchase and use cosmetic effects during gameplay. Effects are triggered on specific game events and can be fully customized.

Effect Events

Effects are triggered on three main game events:

WIN

Plays when you win the game

KILL

Plays when you eliminate another player

DIE

Plays when you get eliminated

Effect Types

NHideAndSeek supports 8 different effect types, each with unique visual patterns.

Circle

A circular ring of particles around the player. Configuration:
type: "circle"
particle: "FLAME"
radius: 2.0           # Circle radius
points: 40            # Number of particles
height-offset: 0.5    # Height above player
duration: 60          # Duration in ticks
Special Features:
  • Supports custom RGB colors with DUST particle
Example:
rainbow-win:
  type: "circle"
  particle: "DUST"
  radius: 2.0
  points: 60
  duration: 50

Spiral

An upward rotating spiral of particles. Configuration:
type: "spiral"
particle: "END_ROD"
radius: 1.0           # Spiral radius
height: 3.0           # Spiral height
rotations: 3          # Number of rotations
points: 40            # Particle density
duration: 40
Special Features:
  • Supports custom RGB colors
  • Customizable rotation count
  • Smooth upward animation
Example:
soul-ascend:
  type: "spiral"
  particle: "SOUL"
  radius: 0.8
  height: 2.5
  rotations: 3
  duration: 40

Sphere

A spherical explosion of particles. Configuration:
type: "sphere"
particle: "DUST"
radius: 1.2           # Sphere radius
points: 40            # Particle density
duration: 20
color:                # RGB color (DUST particle only)
  r: 200
  g: 0
  b: 0
Special Features:
  • Perfect for explosion effects
  • Supports custom RGB colors
  • Even particle distribution
Example:
blood-splash:
  type: "sphere"
  particle: "DUST"
  radius: 1.2
  points: 40
  color:
    r: 200
    g: 0
    b: 0

Heart

A heart-shaped particle pattern. Configuration:
type: "heart"
particle: "HEART"
size: 1.5             # Heart size
height-offset: 2.0    # Height above player
points: 20            # Particle density
duration: 40
Special Features:
  • Romantic heart shape
  • Perfect for celebration effects
  • Customizable size

Star

A five-pointed star particle pattern. Configuration:
type: "star"
particle: "END_ROD"
size: 2.0             # Star size
height-offset: 2.0    # Height above player
points: 50            # Particle density
duration: 40
Special Features:
  • Perfect 5-pointed star
  • Great for victory celebrations
  • Customizable scale

Helix

A double spiral (DNA-like) particle effect. Configuration:
type: "helix"
particle: "END_ROD"
radius: 1.2           # Helix radius
height: 2.0           # Helix height
rotations: 2          # Number of rotations
points: 50            # Particle density
duration: 35
Special Features:
  • Double spiral pattern
  • Supports custom RGB colors
  • Smooth animation
Example:
angel-wings:
  type: "helix"
  particle: "END_ROD"
  radius: 1.2
  height: 2.0
  rotations: 2
  color:
    r: 255
    g: 255
    b: 200

Cloud

Random particles in a spherical cloud area. Configuration:
type: "cloud"
particle: "SMOKE_LARGE"
radius: 1.5           # Cloud radius
density: 25           # Particle count per tick
height-offset: 1.0    # Height above player
duration: 35
Special Features:
  • Random particle positions
  • Natural cloud appearance
  • Customizable density

Random

Particles scattered randomly around the player. Configuration:
type: "random"
particle: "FIREWORK"
radius: 1.5           # Scatter radius
density: 30           # Particles per tick
duration: 40
Special Features:
  • Completely random positioning
  • Good for chaotic effects
  • High customization

Available Particles

NHideAndSeek supports all Minecraft particle types. Here are the most commonly used:
  • FLAME - Fire particles
  • SOUL_FIRE_FLAME - Blue soul fire
  • LAVA - Lava drips
  • EXPLOSION_NORMAL - Small explosion
  • EXPLOSION_LARGE - Large explosion
  • FIREWORK - Firework sparkles
  • ENCHANTMENT_TABLE - Enchanting symbols
  • CRIT - Critical hit stars
  • CRIT_MAGIC - Magical critical hits
  • SPELL - Spell particles
  • END_ROD - White glowing particles
  • HEART - Red hearts
  • VILLAGER_HAPPY - Green sparkles
  • CLOUD - White cloud particles
  • SMOKE_NORMAL - Small smoke
  • SMOKE_LARGE - Large smoke
  • DRIP_WATER - Water drips
  • DUST - Colored particles (supports RGB)
  • REDSTONE - Alias for DUST
  • PORTAL - Purple portal particles
  • SOUL - Soul particles
  • NOTE - Musical notes

Color Support

Some particles support custom RGB colors:

DUST Particle

The DUST (formerly REDSTONE) particle supports full RGB color customization:
effect-name:
  type: "circle"
  particle: "DUST"
  color:
    r: 255      # Red (0-255)
    g: 100      # Green (0-255)
    b: 50       # Blue (0-255)

Effect Configuration

Basic Structure

available-effects:
  effect-id:
    display-name: "&6Effect Name"
    display-item: "MATERIAL_NAME"
    custom-model-data: 0       # Optional
    lore:
      - "&7Description line 1"
      - "&7Description line 2"
      - ""
      - "&e&lCost: &f%cost% coins"
    event: "WIN"               # WIN, KILL, or DIE
    cost: 1000                 # Price in coins
    permission: "has.effect.id" # Optional permission

    # Effect properties
    type: "circle"
    particle: "FLAME"
    # ... type-specific properties

Common Properties

PropertyDescriptionDefault
typeEffect shape (circle, spiral, etc.)circle
particleMinecraft particle typeFLAME
durationEffect duration in ticks (20 ticks = 1 second)20
pointsNumber of particles or density30
height-offsetVertical offset from player position0.0

Default Effects

NHideAndSeek includes free default effects for all events:
default-effects:
  default-win:
    event: "WIN"
    type: "circle"
    particle: "VILLAGER_HAPPY"
    # Always free and available

  default-kill:
    event: "KILL"
    type: "circle"
    particle: "CRIT"

  default-die:
    event: "DIE"
    type: "cloud"
    particle: "SMOKE_NORMAL"
Players automatically start with these effects and can switch to purchased effects anytime.

Effect Shop

Players can purchase effects using coins earned from gameplay.

Opening the Shop

/has effects
/has shop

Shop Features

Browse Effects

View all available effects categorized by event type

Preview System

See effect descriptions and costs before purchase

Purchase Effects

Buy effects using earned coins

Manage Owned

Select which effects to use for each event

Cost System

Effect costs are configurable per effect:
  • Free: Default effects (always available)
  • 500-1000: Basic effects
  • 1000-1500: Premium effects

Creating Custom Effects

Step 1: Define the Effect

Add your effect to effects.yml:
available-effects:
  my-custom-effect:
    display-name: "&b&lᴍy ᴄᴜꜱᴛᴏᴍ ᴇꜰꜰᴇᴄᴛ"
    display-item: "DIAMOND"
    lore:
      - "&7An amazing custom effect"
      - "&7that does something cool"
      - ""
      - "&e&lCost: &f%cost% coins"
    event: "WIN"
    cost: 2000
    permission: "has.effect.custom"

    type: "helix"
    particle: "DUST"
    radius: 1.5
    height: 3.0
    rotations: 3
    points: 60
    duration: 50
    color:
      r: 0
      g: 200
      b: 255

Step 2: Reload the Plugin

/has reload
Your custom effect will now appear in the shop!

Permission System

Effects can be restricted with permissions:
effect-name:
  permission: "has.effect.effectname"

Permission Behavior

  • No Permission Set: Available to all players (must purchase)
  • With Permission: Only players with permission can see and purchase
  • VIP Effects: Grant permissions to VIP ranks for exclusive effects

Example Permissions

# Server permissions config
groups:
  vip:
    permissions:
      - has.effect.rainbow
      - has.effect.lightning
  admin:
    permissions:
      - has.effect.*

Best Practices

Performance: Avoid using too many particles or high density values, as this can cause client lag.
  • Duration: 20-60 ticks (1-3 seconds)
  • Points: 20-60 particles
  • Radius: 0.5-2.5 blocks
  • Density: 15-30 particles per tick

Tips

Testing: Use /has reload to test effect changes without restarting the server.
  • Test effects in-game before releasing to players
  • Use appropriate particles for effect themes (fire for kills, hearts for wins)
  • Balance effect costs with gameplay coin earnings
  • Consider color schemes that match your server theme

Troubleshooting

  • Check YAML syntax in effects.yml
  • Ensure the effect has display-name and display-item
  • Verify the player has required permissions (if set)
  • Run /has reload after making changes
  • Verify particle name is correct (see Available Particles)
  • Check if REDSTONE should be DUST
  • Ensure duration > 0
  • Check player render distance settings
  • RGB colors only work with DUST particle
  • Color values must be between 0-255
  • Check YAML indentation for color: section
  • Reduce points or density values
  • Lower duration for shorter effects
  • Avoid multiple effects triggering simultaneously
  • Test on lower-end clients

Examples

Victory Fireworks

victory-fireworks:
  display-name: "&6&lꜰɪʀᴇᴡᴏʀᴋꜱ"
  display-item: "FIREWORK_ROCKET"
  event: "WIN"
  cost: 1000
  type: "sphere"
  particle: "FIREWORK"
  radius: 2.0
  points: 50
  duration: 60

Blood Effect

blood-splash:
  display-name: "&4&lʙʟᴏᴏᴅ ꜱᴘʟᴀꜱʜ"
  display-item: "REDSTONE"
  event: "KILL"
  cost: 600
  type: "sphere"
  particle: "DUST"
  radius: 1.2
  points: 40
  duration: 20
  color:
    r: 200
    g: 0
    b: 0

Angel Ascension

angel-wings:
  display-name: "&e&lᴀɴɢᴇʟ ᴡɪɴɢꜱ"
  display-item: "FEATHER"
  event: "DIE"
  cost: 1000
  type: "helix"
  particle: "END_ROD"
  radius: 1.2
  height: 2.0
  rotations: 2
  points: 50
  duration: 35

Rainbow Circle

rainbow-circle:
  display-name: "&d&lʀᴀɪɴʙᴏᴡ"
  display-item: "PRISMARINE_SHARD"
  event: "WIN"
  cost: 1500
  type: "circle"
  particle: "DUST"
  radius: 2.0
  points: 60
  rainbow: true
  duration: 50